//OpenGL header file include goes here........................
GLuint list=1;
void reshape(int w, int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,1,0.5,400);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
gluLookAt(0,3,-20,0,0,0,0,1,0);
//prepare lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
GLfloat lightPos[] = {0.0f, 50.0f, 0.0f, 0.0f };
glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightPos);
// Draw lantai
glColor3f(0, 1, 0);
glBegin(GL_QUADS);
glVertex3f(-6, -0.8, -10);
glVertex3f(-10, -0.8, 10);
glVertex3f( 10, -0.8, 10);
glVertex3f( 6, -0.8, -10);
glEnd();
glNewList(list,GL_COMPILE);
// Draw Head
glColor3f(1,1,0);
glutSolidSphere(1,12,12);
glTranslatef(0,1,0);
glColor3f(1,0,0);
glutSolidCone(0.3,3,8,5);
//the eyes
glPushMatrix();
glColor3f(0,0,0);
glTranslatef(0.5, -0.8, 1);
glutSolidSphere(0.1,10,10);
glTranslatef(-1, 0, 0);
glutSolidSphere(0.1,10,10);
glPopMatrix();
glEndList();
//duplicate call of list
for(int x=-4; x<=4; x+=4)
for(int z=-5; z<=10; z+=5)
{
glPushMatrix();
glTranslatef(x,0,z);
glCallList(list);
glPopMatrix();
}
glLoadIdentity();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutInitWindowSize(500,500);
glutCreateWindow("List Example");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return(0);
}
Then the result... alamak ayam sy terbalik....
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