Please discuss and prepare the report based on discussion question in http://hafizahabdullah.blogspot.com/p/fp512web.html
Submit on Tuesday, 31 July 2012 before 5.00pm.
Tq =)
Tuesday, July 24, 2012
Thursday, July 19, 2012
APPSERV installation Guide
APPSERV software package contains php programming, mysql database, apache server and phpmyadmin.
php programming - programming language
mysql - database
apache - web server
phpmyadmin - software to view 'live' mysql database structure
Same as XAMPP, WAMP, PHPTRIAD, WEBDEV....
Ask Mr. Google and Download by Yourself...
Download tutorial appserv installation guide [DOWNLOAD]
php programming - programming language
mysql - database
apache - web server
phpmyadmin - software to view 'live' mysql database structure
Same as XAMPP, WAMP, PHPTRIAD, WEBDEV....
Ask Mr. Google and Download by Yourself...
Download tutorial appserv installation guide [DOWNLOAD]
Friday, July 13, 2012
Semester June 2012
Assalamualaikum dan Salam Sejahtera
I'm delighted to welcome you all!
I'm delighted to welcome you all!
- FP512 Web Programming - Class DIP5
- F5224 Web Programming - Class QIP6
- FP201 Programming Fundamentals C++ - Class KHAS
- F5228 Project - Class DIP6C
Monday, March 5, 2012
For all my student...
Carilah seribu sahabat dalam pergaulan,
kerana seribu sahabat belumlah banyak.
Jauhilah seorang musuh, kerana musuh yang
seorang itu sudah lebih daripada banyak.
– Lukman Hakim
Thursday, July 7, 2011
Mapping Texture (Raw image) into Object
//fstream declaration
//glut header declaration
GLuint texture; //as global variable
//function only works for RAW format image
GLuint loadtex(const char *filename, int w, int h) //unasigned integer
{
GLuint tex;
FILE *file;
unsigned char *data;
file=fopen(filename,"rb");
if(file==NULL) return 0;
//preparation
data=(unsigned char *)malloc(w*h*3);
fread(data,w*h*3,1,file);
fclose(file);
//generate texture name
glGenTextures(1,&tex);
glBindTexture(GL_TEXTURE_2D,tex);
//texture environment
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
//set texture environment parameters
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
//connect data to GL_TEXTURE_2D
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,w,h,0,GL_RGB,GL_UNSIGNED_BYTE,data);
free(data);
return tex;
}
void renderscene()
{
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
gluLookAt(0,0,-3,0,0,0,0,1,0);
//enable
glEnable(GL_TEXTURE_2D); //activate the texture
glBindTexture(GL_TEXTURE_2D,texture); //bind the texture
//do something
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex2f(0,0);
glTexCoord2f(1,0);
glVertex2f(1,0);
glTexCoord2f(1,1);
glVertex2f(1,1);
glTexCoord2f(0,1);
glVertex2f(0,1);
glEnd();
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,(GLfloat)w/(GLfloat)h,1.0,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keypress(unsigned char key, int x, int y)
{
if(key==27) exit(0);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(200,200);
glutInitWindowSize(500,500);
glutCreateWindow("Texture Example");
glutDisplayFunc(renderscene);
glutReshapeFunc(reshape);
glutKeyboardFunc(keypress);
texture=loadtex("texture.raw",256,256);
glutMainLoop();
glDeleteTextures(1,&texture); //reclean the memory and under glutMainLoop()
return(0);
}
//glut header declaration
GLuint texture; //as global variable
//function only works for RAW format image
GLuint loadtex(const char *filename, int w, int h) //unasigned integer
{
GLuint tex;
FILE *file;
unsigned char *data;
file=fopen(filename,"rb");
if(file==NULL) return 0;
//preparation
data=(unsigned char *)malloc(w*h*3);
fread(data,w*h*3,1,file);
fclose(file);
//generate texture name
glGenTextures(1,&tex);
glBindTexture(GL_TEXTURE_2D,tex);
//texture environment
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
//set texture environment parameters
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
//connect data to GL_TEXTURE_2D
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,w,h,0,GL_RGB,GL_UNSIGNED_BYTE,data);
free(data);
return tex;
}
void renderscene()
{
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
gluLookAt(0,0,-3,0,0,0,0,1,0);
//enable
glEnable(GL_TEXTURE_2D); //activate the texture
glBindTexture(GL_TEXTURE_2D,texture); //bind the texture
//do something
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex2f(0,0);
glTexCoord2f(1,0);
glVertex2f(1,0);
glTexCoord2f(1,1);
glVertex2f(1,1);
glTexCoord2f(0,1);
glVertex2f(0,1);
glEnd();
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,(GLfloat)w/(GLfloat)h,1.0,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keypress(unsigned char key, int x, int y)
{
if(key==27) exit(0);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(200,200);
glutInitWindowSize(500,500);
glutCreateWindow("Texture Example");
glutDisplayFunc(renderscene);
glutReshapeFunc(reshape);
glutKeyboardFunc(keypress);
texture=loadtex("texture.raw",256,256);
glutMainLoop();
glDeleteTextures(1,&texture); //reclean the memory and under glutMainLoop()
return(0);
}
Wednesday, July 6, 2011
Create Text using Function
Just replace the ASCII code character codes with below function =) Simple and more effective!
void placetext(float x, float y, float z, void *font, char *string)
{
char *c;
glRasterPos3f(x,y,z);
for(c=string; *c!='\0'; c++)
{
glutBitmapCharacter(font,*c);
}
}
and replace your codes at display( ) function with;
placetext(0,0,0,GLUT_BITMAP_HELVETICA_18,"Hai Fiza!!");
void placetext(float x, float y, float z, void *font, char *string)
{
char *c;
glRasterPos3f(x,y,z);
for(c=string; *c!='\0'; c++)
{
glutBitmapCharacter(font,*c);
}
}
and replace your codes at display( ) function with;
placetext(0,0,0,GLUT_BITMAP_HELVETICA_18,"Hai Fiza!!");
My first ASCII Text using OpenGL
//OpenGL include goes here
GLfloat year=0;
GLfloat day=0;
void reshape(int w, int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,1,0.5,400);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glLoadIdentity();
glRasterPos2f(0,0);
//glRasterPos3f(0,1,0);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,72);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,65);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,70);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,73);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,90);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,65);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,72);
gluLookAt(0,0,-2,0,0,0,0,1,0);
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutCreateWindow("Text Example");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return(0);
}
GLfloat year=0;
GLfloat day=0;
void reshape(int w, int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,1,0.5,400);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glLoadIdentity();
glRasterPos2f(0,0);
//glRasterPos3f(0,1,0);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,72);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,65);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,70);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,73);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,90);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,65);
glutBitmapCharacter(GLUT_BITMAP_9_BY_15,72);
gluLookAt(0,0,-2,0,0,0,0,1,0);
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutCreateWindow("Text Example");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return(0);
}
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